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vice vortex
Kiith Paktu Curatores Veritatis Alliance
48
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Posted - 2013.01.14 15:05:00 -
[1] - Quote
Now i don't mind being disrupted but this perma disruption is doing my ******* nuts in its been like this for weeks now so I have some questions WHY WHY can't u fix it guys. even when only being disrupted by 1 npc the effects of the previous spawn disruption still in place
Is it the same for all ewar such as npc's neuting/nossing. painting, jamming etcetc ? or did u just want to bully all us turret players down south.........
******* FIX IT |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
52
|
Posted - 2013.01.21 12:08:00 -
[2] - Quote
and still nothing is done about it but its ok aslong as the caldari aint complaing, W>A>N>K>E>R>Z |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
66
|
Posted - 2013.01.23 12:41:00 -
[3] - Quote
seth Hendar wrote:done lvl4 / lowsec sigs / ded using several ships, among them are machariel, myrmydon, cynabal, loki, hurricane
never had issues with TD, only pain is the ECM guristas that cannot be overcome even with 2 ECCM on some missions
maybe if ppl had good fit they wouldn't complain, just sayin'
most of those have decent falloff to fallback on though, try with rails/blaster pulse/beam |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
66
|
Posted - 2013.01.23 16:14:00 -
[4] - Quote
well hopefully the help from my alt will fix it all when its ready i still believe though they should fix it as its obviously broken bad, especially when the jamming notification stops but the effects on turrets are still viable. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 09:10:00 -
[5] - Quote
Ildryn wrote:It is not broken at all.
If the ewar is too much for you to handle. Get more sp in gunnery and/or move to level 3 missions.
troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp) |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 14:30:00 -
[6] - Quote
Ildryn wrote:vice vortex wrote:Ildryn wrote:It is not broken at all.
If the ewar is too much for you to handle. Get more sp in gunnery and/or move to level 3 missions. troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp) Just passed 3 million sp!!!! OMG you are a legend. I didn't say it that it was easy to kill the td ships. I said it is not broken. My above statement stands. Approach with prop mod. Hit 0 transversal. Kill. Sure you are going to be taking damage. But that is what reps are for. If you can't handle the damage go elsewhere. in gunnery 3 mil SP yes sounds reasonable to me :) as for your suggestion that would take forever, even with ab means traveling at least the minimum of 200km to kill one spawn |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 19:40:00 -
[7] - Quote
u telling me these tengu pilots are loading 10 mil sp into heavy missiles? i think not! no balance |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 20:07:00 -
[8] - Quote
you looked at my char sheet how rude! but still its a massive change from what it was when i had 2 mil sP and could rat easily! |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 20:11:00 -
[9] - Quote
Ildryn wrote:They made things harder to encourage teamwork. (i assume) So get some help. Or buy a character. Or do missions that 4 million sp players can do. ill just wait for my alt to assist since im in a dead environment |
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